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Teferi, Master of Time (Promo Pack) (276) [Core Set 2021 Promos]
| Set: | Core Set 2021 Promos |
| Type: | Legendary Planeswalker ā Teferi |
| Rarity: | Mythic |
| Cost: | {2}{U}{U} |
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
ā3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
ā10: Take two extra turns after this one.
+1: Draw a card, then discard a card.
ā3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
ā10: Take two extra turns after this one.
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Teferi, Master of Time (Promo Pack) (276) [Core Set 2021 Promos]
Teferi, Master of Time (Promo Pack) (276) [Core Set 2021 Promos]
| Set: | Core Set 2021 Promos |
| Type: | Legendary Planeswalker ā Teferi |
| Rarity: | Mythic |
| Cost: | {2}{U}{U} |
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
ā3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
ā10: Take two extra turns after this one.
+1: Draw a card, then discard a card.
ā3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
ā10: Take two extra turns after this one.
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Description
| Set: | Core Set 2021 Promos |
| Type: | Legendary Planeswalker ā Teferi |
| Rarity: | Mythic |
| Cost: | {2}{U}{U} |
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
ā3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
ā10: Take two extra turns after this one.
+1: Draw a card, then discard a card.
ā3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
ā10: Take two extra turns after this one.












